Merchants Trade Wars
It is 1242 AD, and cloth is worth more than crowns. Build your workshops, command your ships and outtrade seven rival merchant cities—before pirates turn your richest voyage into their prize.
EIGHT CITIES. ONE TRADE EMPIRE.
Begin as a novice cloth trader and build a production chain from sheep and dye plants to finished luxury goods. Every port is a market, every ship is a gamble and every rival can collapse your prices by choosing the same destination.
Wool, cloth and vivid dyes
Choose routes and markets
Earn gold and prestige


A TURN IN FIVE MOVES
Most actions happen simultaneously, keeping every merchant involved.
01
Compete for scarce farmers, millhands and seamen.
02
Expand herds, plantations, workshops and harbor facilities.
03
Turn wool into cloth, add valuable dyes and prepare cargo.
04
Choose distant ports and chase the best price before rivals arrive.
05
Hire the pirate and make somebody else’s voyage your profit.



FROM FLEECE TO FORTUNE
Acquire land, hire workers and operate specialized facilities. Shear wool, weave cloth, extract dyes and create valuable finished goods—then decide where in the Mediterranean they will command the highest price.

SHREWD DEALS. SHADY BUSINESS.




Build, bargain and sail your way to trade supremacy—or pay a pirate to make sure your rivals never arrive.

Tiltan Games